Binary Star - Jobs

Binary Star is based in the beautiful North Shore of Auckland, New Zealand.

Our modern studio featuring the latest equipment is situated on the top floor of Takapuna Towers. This location in the heart of Takapuna provides our team with a panoramic backdrop of stunning city and coastal views.


We are always looking for talented and enthusiastic people to join our team of professionals. If this is you then do not hesitate to contact us.

Please only apply via email with:

  • Brief CV detailing your education, work history and interests.
  • Applicable work samples.

Currently we are looking for:


Production Coordinator

A born coordinator, that loves the challenge for a team to meet a deadline.

Naturally applicants should be very comfortable working in a technical environment and have good basic understanding of graphics and program development. We are looking for candidates with excellent communication skills, leadership skills and the ability to provide direction and take criticism well.


Game-Play Programmer

A keen professional with previous experience that wants to implement the challenging game-play of our Internet based games.

Candidates must have a passion to work on the cutting edge, be fluent in C# C++, have great 3D spatial and math skills and love solving difficult logic problems. Applicants should be able to discuss and collaborate with others comfortably, have the ability to work under pressure - and take criticism well.


Graphics Programmer

A graphics guru that wants to take on our sophisticated Proton renderer.

Candidates must have a passion to work on the cutting edge, be fluent in C++, have large knowledge of game renderers and their technologies. Applicants should be able to discuss and collaborate with others comfortably, have the ability to work under pressure - and take criticism well.


3D Artist

An artist who is at home in the 3D world, knows 3D Studio Max and Photoshop inside and out. Has an eye for detail and color and understands mapping and model optimization.

Applicants should have previous industry experience, and should thrive in evolving an idea further under direction, while freely collaborating with others. Naturally any such applicant should have excellent communication skills, and the ability to work under pressure and take criticism well.


Texture Artist

An artist with a traditional background, who understands how to use Photoshop to create vivid, lifelike textures.

Applicants should have previous industry experience, and should thrive in evolving an idea further under direction, while freely collaborating with others. Naturally any such applicant should have excellent communication skills, and the ability to work under pressure and take criticism well.


Animation Game Artist

An animator who has a sixth sense for the 'flow of motion', behavior and balance and knows how to best bring a character to life.

Applicants should have long-term animation experience working with 3D Studio Max, preferably in the Game industry, and should thrive in evolving an idea further. Candidates should also enjoy the collaboration process and take direction well.


Concept Artist/Illustrator

An imaginator that loves to draw and explore strange worlds and has a vivid imagination and boundless energy. An artist that is self motivated, aims for perfection - and loves 'getting it right'.

Applicants should have long-term experience in the arts industry and should thrive on evolving an idea further, being closely lead - and collaborating with others. Naturally any such applicant will have excellent communication skills, the ability to work under pressure and take criticism well.